Saints Row IV: Re-Elected Switch NSP

Saints Row IV: Re-Elected Switch NSP poster
Game ROMs Information
Title ID
01008D100D43E000
Release Date
March 27, 2020
Genre
Publisher
Developer
Region
USA, EUR, Asia
Languages
English Japanese Spanish French Italian
Firmware
Base – v9.1.0 | Update – v10.2.0
ROM Type
.NSP
File Size
7GB

Screenshots

About Game

Saints Row IV: Re-Elected Switch NSP arrived on March 27, 2020, bringing its exaggerated superhero action and alien-invasion premise to Nintendo Switch. Classified as an Action Game, it was published and developed by Koch Media, with availability listed for the USA, Europe, and Asia. Its premise is deliberately unruly: the Saints’ leader is President of the United States, Earth is attacked by an alien force, and familiar territory becomes a hostile virtual playground.

Saints Row IV: Re-Elected on Nintendo Switch: The Essential Overview

The Saints Row IV Re-Elected Switch edition presents a version of the series built around escalation. The game begins from an already unusual position—leading the Saints while serving as U.S. President—then rapidly moves into science-fiction territory as an invasion changes the scale of the conflict. The result is an action game that treats conventional urban combat as only one part of its larger, stranger toolkit.

Koch Media is credited as both publisher and developer. The March 27, 2020 Switch release date places this edition well after the original game’s arrival, while the Re-Elected label reflects an expanded package that includes released downloadable content. That includes the Enter the Dominatrix and How the Saints Saved Christmas story expansions, giving the campaign additional material beyond its central confrontation with the Zin Empire.

Language support includes English, Japanese, Spanish, French, Italian, Dutch, and Russian. The listed regions are USA, EUR, and Asia. These details make the Switch version a broadly distributed edition of a game whose identity rests less on realism than on excess, parody, and a willingness to turn every new situation into an excuse for another burst of chaos.

A President, an Alien Invasion, and a Simulated Steelport

The Saints Row IV Re-Elected story starts with the Boss in the White House, having become President after the Saints’ earlier exploits. That new position does not last as a quiet political premise. Zinyak, an alien overlord, invades Earth and captures humanity, including the Saints.

Rather than simply occupying a city, Zinyak traps the crew inside a simulated version of Steelport. This simulated Steelport is not merely a backdrop. It gives the game a reason to distort a recognizable urban environment into something more flexible, hostile, and absurd. The central goal is to break free, rescue the Saints, and take the fight back to Zinyak and the Zin Empire.

The story’s atmosphere comes from that collision of presidential spectacle, alien oppression, and virtual unreality. Steelport is familiar enough to function as a city, yet altered enough to support the game’s superpowered direction. Character interactions, strange turns, and references to games and films contribute to a deliberately comic tone. The stakes concern humanity’s freedom, but the route there is designed to be playful rather than solemn.

Open-World Activities and Unrestrained Saints Row Chaos

Simulated Steelport functions as an open-world playground for missions, challenges, exploration, destruction, and side activities. The setting supports a looser approach to action than a standard city crime game because the Boss gains powers that dramatically change movement and combat. The city becomes something to cross, disrupt, and experiment within.

Super-jump and gliding make vertical movement central to exploration. Super-sprint allows the Boss to outrun cars, while telekinesis and elemental attacks turn fights into opportunities for broad, disruptive tactics. These powers are not separate from the open world; they shape how players move between objectives and how they engage with enemies across Steelport.

Weapons remain an important part of the action. Alongside more conventional firearms, the arsenal includes unusual equipment such as the Dubstep Gun. Combining weapons with powers gives combat a layered rhythm: a player can move quickly through the city, use an ability to unsettle a group of enemies, and then switch to a weapon suited to the moment.

This structure also supports replay value through experimentation. Missions and challenges can be approached with different mixes of traversal, powers, weapons, and destructive impulses. The appeal is not simply reaching an objective, but finding a particularly extravagant way to reach it. Players looking for a serious simulation of urban crime may find the tone too broad; players open to exaggerated action, parody, and unusual side activities are closer to the intended audience.

Character and Vehicle Customization in Re-Elected

Saints Row IV customization gives players room to shape the Boss around their preferred style. Appearance and clothing can be changed, but the options go beyond outfits. The Boss’s gender and voice can also be altered, allowing the player to revise the character’s presentation during the game rather than treating that decision as fixed.

That flexibility suits a campaign in which the Boss is simultaneously a Saint, a President, and a superpowered prisoner inside a simulation. The character is meant to feel personal without requiring one narrow interpretation of the role. Customization is less about changing the core story than about giving the player control over how its central figure looks and sounds while moving through it.

Vehicles can also be personalized. In a game where super-sprint, jumps, and gliding can make movement unusually fast, vehicles are not the only way to travel, but they remain part of Steelport’s sandbox. Their customization reinforces the same idea behind the Boss options: the city’s mayhem can be approached with a personal visual touch.

Two-Player Co-Op Campaign: Sharing the Mayhem

The full campaign supports two-player co-op. That feature fits the game’s design because Steelport is built for shared activity as much as individual experimentation. Two players can coordinate exploration, enter combat together, and turn destructive encounters into a joint spectacle.

Co-op also changes the texture of the campaign’s major moments. Powers and weapons create opportunities for players to divide attention, attack from different positions, or simply pursue different forms of chaos in the same space. One player may focus on rapid movement and elemental attacks while the other relies on firearms, telekinesis, or vehicle-based disruption.

For groups seeking a campaign with a clear story but little interest in restraint, Saints Row IV: Re-Elected Switch NSP offers a cooperative structure that extends across the full adventure rather than limiting shared play to isolated modes. The focus remains on the same mission to escape the simulation and oppose Zinyak, but the route through Steelport can become more unpredictable with a second player involved.

5 Ways to Get Started in Saints Row IV: Re-Elected

  1. Test movement early. Use super-jump, gliding, and super-sprint to learn how quickly the Boss can cross simulated Steelport.
  2. Mix powers with weapons. Try telekinesis or elemental attacks alongside the game’s conventional and outlandish weaponry.
  3. Explore between missions. Steelport contains activities, challenges, and side missions that encourage wandering beyond the main objectives.
  4. Make the Boss your own. Adjust appearance, clothing, gender, and voice to create a version of the presidential Saint that suits your playthrough.
  5. Bring in a second player. Use the two-player campaign option for coordinated combat, exploration, and shared destruction.

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