Destroy All Humans! Switch NSP XCI
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About Game
Destroy All Humans! Switch NSP XCI places a Furon clone on 1950s Earth with a mission that is equal parts invasion, infiltration, and controlled chaos. Crypto-137 is sent to gather what his species urgently needs, but the assignment quickly brings him into conflict with ordinary citizens, military forces, and secret government agencies. The result is an action adventure built around alien weaponry, psychic tricks, and the option to turn a quiet operation into a loud interplanetary incident.
Why Human DNA Matters to the Furon Survival Story
The stakes behind the alien invasion story are unusually personal for Crypto-137’s mission. The Furon race has been pushed toward extinction after prolonged nuclear warfare caused its reproductive organs to fail. Human DNA is presented as the potential answer because humans carry pure Furon genetic material left on Earth long ago.
Crypto-137 arrives after the loss of Crypto-136, who was shot down by the US government. That event gives the new operative more than a routine harvest to complete: he must recover the genetic resource his species needs while navigating an increasingly hostile planet. Orthopox, his sarcastic commander, remains part of the operation as Crypto works to destabilize human society without abandoning the larger goal of Furon survival.
This premise gives the game’s destructive humor a clear purpose. The invasion is not simply about conquering Earth; it is tied directly to a reproductive crisis and the need to retrieve human DNA. Crypto’s efforts to blend into society, gather information, and fight back against opposition all feed into that larger survival story.
Ground Combat: Weapons and Psychic Abilities
On foot, Crypto-137 has a broad toolkit that supports both direct combat and more disruptive forms of mischief. The Zap-o-Matic provides a way to electrocute enemies, while the Disintegrator Ray offers a more destructive answer to human resistance. The Anal Probe is another piece of the alien arsenal, reinforcing the game’s deliberately irreverent tone.
His psychic powers widen the choices available during missions. PK, or Psychokinesis, lets Crypto move and throw objects. That can turn parts of the environment into weapons or simply create confusion among nearby humans. Cortex Scan allows him to read minds, making information-gathering part of his alien infiltration work rather than a separate system outside the action.
Transmog adds another practical layer by converting objects into ammunition. It encourages players to pay attention to what is around them instead of treating the environment as mere scenery. These abilities sit comfortably beside the weapon selection because they all serve the same broad fantasy: Crypto is a powerful outsider who can manipulate people, objects, and battlefield conditions in ways human forces cannot match.
The ground game moves between third-person action and strategic choice. A player can attempt a quieter route through a town, use telepathy and disguise to stay less conspicuous, or start firing and deal with the response. That contrast suits the retro American settings, where everyday streets can become the setting for a sudden alien encounter.
From Street-Level Chaos to Flying Saucer Destruction
Crypto’s saucer changes the scale of the action. On the ground, he works among citizens, vehicles, and military patrols. In the air, the perspective shifts toward UFO combat, with the saucer able to attack buildings, vehicles, and armed forces from above.
The flying saucer is equipped with beams and bombs, giving city destruction a more overtly military character than Crypto’s individual weapons. A street-level confrontation can therefore grow into aerial combat once the situation calls for heavier force. The two perspectives complement one another: on-foot play emphasizes infiltration and personal psychic abilities, while the saucer turns the conflict into a wider assault on the surrounding area.
This escalation is important to the game’s atmosphere. Its 1950s-inspired locations and retro alien-invasion framing create room for both covert operations and exaggerated destruction. The presentation does not treat those approaches as separate games. Instead, Crypto’s mission can move from reading minds in a town to attacking military forces in a UFO, keeping the invasion fantasy active at different scales.
How DNA Harvesting Supports Upgrades
DNA harvesting ties the story objective to progression. Crypto extracts human brains to collect DNA, the resource needed both for the Furons’ survival effort and for improving his equipment. The same activity that advances the invasion premise also supports stronger capabilities in play.
Collected DNA can be spent on weapon upgrades, saucer upgrades, and improvements to psychic abilities. That gives combat encounters a continuing reward beyond immediate destruction. Brains are not only a mission-related target; they contribute to the development of the tools Crypto uses against future threats.
The loop is straightforward but flexible: complete missions, harvest DNA, improve equipment, and take on the next problem with expanded options. Because Crypto’s loadout includes weapons, psychic powers, and a flying saucer, progression reaches across both ground and aerial action. A player who favors direct attacks can still benefit from upgrades, while someone leaning into manipulation and infiltration has psychic abilities to develop.
Distinct open-world areas inspired by 1950s America also contain secrets and side activities. Those elements provide reasons to explore beyond the immediate route through a mission, while the upgrade structure gives harvested DNA a consistent value throughout the campaign.
5 Ways to Approach a Destroy All Humans! Mission
- Blend in first: Use Holobob to project a human disguise and move among people without immediately drawing attention during stealth-focused objectives.
- Read the room: Use Cortex Scan to access human thoughts and gather information before deciding how openly Crypto should act.
- Manipulate the environment: Use PK to lift and throw objects, creating disruption without relying only on conventional firepower.
- Bring alien weapons: Use tools such as the Zap-o-Matic, Disintegrator Ray, and Anal Probe when a confrontation becomes unavoidable.
- Escalate from above: Take the flying saucer into combat to attack buildings, vehicles, and military forces with beams and bombs.
These approaches are not presented as mutually exclusive. A mission can begin with Holobob and Cortex Scan, shift into psychic manipulation, and end with a full saucer assault. That range is one of the game’s clearest strengths: players are given space to decide when subtlety has run its course.
Nintendo Switch Release Details for Destroy All Humans!
Destroy All Humans! Switch NSP XCI is listed for Nintendo Switch with a release date of June 29, 2021. THQ Nordic is the publisher, and Black Forest Games is the developer. Its listed genres are Adventure and Action, matching a structure that combines mission-based alien antics, exploration, combat, and equipment progression.
The release is available in Europe and the USA. Supported languages are English, German, Spanish, French, Italian, Japanese, Korean, Portuguese, Russian, and Chinese. The listed Title ID is 01009E701356A000, and the base firmware requirement is v11.0.1.
For players drawn to comic-book alien invasion stories, 1950s American settings, and action that can alternate between infiltration and spectacular retaliation, Crypto-137’s campaign offers a focused version of that fantasy. Its human DNA premise gives the chaos a narrative stake, while its weapons, psychic powers, upgrades, and UFO attacks keep that mission from being limited to a single style of play.





